On balancing the theoretical reality of zombie behavior with the practical constraints of live-action production, and shooting on location in the middle of the mountains.
In the earliest days of Night Zero, we on the production team spent most of our time discussing and debating the “rules” of zombies—which were universal, which were negotiable based on zombie type, and which we would invent for our own purposes. Some zombie rules are irrefutable, such as a bite or scratch leading to infection and their innate ability to distinguish their own kind from living persons. Other zombie rules are flexible, such as their cognitive abilities and whether they eat humans or just kill. We had our own rules on top, relating to the severity of infection and the counteraction of alcohol.
But there’s another class of rule to consider, often raised among fans but rarely (if ever) addressed on screen: impossible rules. For “living dead” zombies, the biggest impossible rule is the rate of human decomposition—within 20 days, all non-bone mass is on its way out. After a month, there’d be no zombies left. For the “infected” zombies, the biggest impossible rule is that the infected should have no clothes on.
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