Posts Tagged ‘zombies’

To Reveal or Not to Reveal

Posted: 30th September 2011 by Anthony van Winkle
Categories: "Sorority", Behind-the-Scenes Photos, Concepts & Development

On the developmental question whether to include Jill in the ‘Sorority’ vignette, how much of her story to reveal, and what that meant for Jack.

As a writer and a consumer, I really like mysteries. I like the large unknowns with only hints and allusions, I like the unanswered “what happens next” more than a perfectly-wrapped package, and I don’t think it’s much of a secret that this type of storytelling is a big influence in Night Zero. Right in our first vignette ‘Jezebel‘ I went for the ending of ambiguous fates, rather than pegging down where Jezebel went, whether Tracey followed or stayed behind, and whether Clint died, turned, or survived. The entire backstory of ‘Special Delivery‘ remains a secret, as do Jezebel’s motivations in ‘Devon‘ and the fate of Tom and Sadie from ‘The Things You Take‘.

It was with this same desire for non-closure that I put together the ending of ‘Inertia‘, where Jill and Jack take their chances out in the world while Richard and Elisabeth remain in their room and await rescue or death. In a perfect fictional world, that would be the absolute end, but I already knew deep down that Jill would become one of the primary messengers in Episode Six, so it never was an air-tight ambiguity. That said, though, I thought leaving the time between ‘Inertia’ and Episode Six a mystery would be suitable, letting the reader wonder what happened to the two of them, how Jill ended up with the messengers, and whether Jack is still alive.
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Trapped!

Posted: 19th August 2011 by Anthony van Winkle
Categories: "Inertia", "Jezebel", "Midnight", "Sorority", Behind-the-Scenes Photos, Concepts & Development

On the theme of zombie stories with characters ‘trapped’ together, how the common motifs of these stories draw parallels to our experiences, and how Night Zero tries to avoid rehashing while continuing to explore this topic.

One of our favorite things to do in Night Zero storytelling, it seems, is to trap some people in a room in the midst of the zombie apocalypse and watch their relationships develop or collapse. We had first considered a “trapped” scene as early as Marion’s flashback in Episode One when her boyfriend comes home wounded, but in that case (for pacing reasons) we decided to jump straight into the action. So, our first true “trapped” story was our first vignette, ‘Jezebel’, and in the following years, we visited variations on this theme with the ‘Midnight’, twice over in ‘Inertia’, and now again in ‘Sorority’… not to mention the handful of unproduced scripts and treatments in our back-catalog, all addressing a small group of survivors stuck together in a collapsing world.
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On the philosophies of creating and destroying characters in zombie fiction

This current group of scenes in episode five, collectively summarized as “The Death of Dariya”, is something I’ve been looking forward to for a long time. It marks a significant point in the Night Zero timeline: for all the many characters we’ve explored and for all the dozens of zombies we’ve encountered, this is the first time we’ve actually transformed an established “main character” into an infected, striking them from the ranks of human survivors and tallying their name in the register of the apocalypse.

While some critics may argue that a lack of long-established characters’ deaths is poor zombie narrative, I consider it to be a strength of the Night Zero story and philosophy. In a typical zombie-genre work, be it graphic novel, film, or television show, an initial cast of characters is introduced and picked off, one by one, as their surviving party encounters new challenges. The reader can expect, by the end, only one or two characters to remain from the original group; in an ongoing serial story, new characters must be constantly introduced so that the regular eliminations can continue. To this end, character deaths in the zombie genre are essentially progress markers, and each story or episode will be sure to include at least one: the more significant the event, the more established and well-loved the character who dies.
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Fight, Baby, Fight

Posted: 3rd September 2010 by Anthony van Winkle
Categories: "Devon", Behind-the-Scenes Photos, Concepts & Development, On Location

On piecing together the zombie fight for the “Devon” vignette

This second act of the “Devon” vignette, wherein our hero dost make most violent an altercation with a member of the infected team, was produced in the “quick and dirty” style of a Night Zero production, with a skeleton crew and a short day to produce a short segment. The quality and length of the finished product speaks volumes to how far Night Zero has come since its early days, when it would have taken a full day’s work and thrice the crew to produce something of still lesser quality. Here are a few disconnected thoughts on the piece: Read the rest of this entry »

a Prime Solution

Posted: 11th June 2010 by Anthony van Winkle
Categories: Behind-the-Scenes Photos, Concepts & Development, Episode 4 - "Insecurity", On Location

On the conception and design of the “prime scratchers” that wreak havoc at the protest shoot

Having been through the first three episodes of Night Zero with only five infected appearing on the page, I knew that episode four was going to be the chance to open the floodgates and let the zombies loose. The dearth of visible dangers and the regular reminder of the alcohol remedy were designed to keep the infected as peripheral characters and maintain focus on the central story. It was almost like the infected were just a nuisance, not a threat.

It was time to break that mindset, with a vengeance.
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Caught Off Guard

Posted: 14th May 2010 by Anthony van Winkle
Categories: Behind-the-Scenes Photos, Episode 4 - "Insecurity", On Location

On shooting the guards and the crowd versus scratchers in the protest scene

Things are not going well for our little town, but after dearth of death in episode three, this kind of shot-in-the-arm is exactly what’s needed for both the comic’s characters and its creators. At the same time, so as to not overwhelm the web updates with pages and pages of gore and destruction (like most zombie comics), we have broken up our pandemonium and interspersed it throughout the other concurrent storylines. What you see here is just a glimpse of what’s yet to come. As part four continues towards its conclusion and the action ramps up even further, these cuts will become shorter and more frequent. Understandably, this is less than ideal for the monday-wednesday-friday updates, but I feel it provides the overall episode with the proper pacing and balance it needs.
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