Posts Tagged ‘writing’

A Few Familiar Faces

Posted: 9th December 2011 by Anthony van Winkle
Categories: "Syndicate", Concepts & Development

On the pressure and challenge of creating the “Syndicate” vignette, knowing it would be the last production before the premiere of Episode Six.

And so we begin “Syndicate”, the last vignette of the year (and possibly the last vignette ever). It’s a short story, compared to many, because it embraces the storytelling philosophy of “start in the middle” and is tightly trimmed from its original drafts. Which isn’t to say all the action and exposition is gone, rather that it’s been distilled down to a high concentrate of awesome.

Readers familiar with Night Zero may recognize many of the faces already, which is appropriate because this vignette isn’t the first time we’ve encountered the eponymous Syndicate in our storytelling. Obviously this new vignette takes place well before the others, as its purpose is to show how the schism between the Nazarov government and the Syndicate came about. And also to give guns to a load of good-looking people in good-looking costumes.
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the Sisterhood

Posted: 14th October 2011 by Anthony van Winkle
Categories: "Sorority", Behind-the-Scenes Photos

On choosing the name “Sorority” for Lucy’s vignette, by way of discovering the message of her story and its place in the Night Zero universe

For a long time, this vignette had no name because we weren’t really sure what it was going to be. We knew the story, we knew the characters, but didn’t know what the message was, what it was teaching us about the world of Night Zero. In the beginning it was just called the Lucy vignette, and when we named Lucy’s sister it became the Lucy/Dee vignette. Based on their relationship, the only other name that really seemed to fit was “Sisters”, but we already had a great vignette by that name.

Another thing that was undecided about the vignette was the ending. We knew where act two began (with Lucy and Jill meeting) and we knew where they ended up (a pair of messengers), but when and how their first meeting would end was unknown. It seemed fitting to have a scratcher encounter with the two of them, so at least that much was assumed in every version. The number of scratchers would be more of a practical matter, depending on what our location was, how well-armed the two would be to fight them, and how many extras we’d be able to cast on whatever day we shot.
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To Reveal or Not to Reveal

Posted: 30th September 2011 by Anthony van Winkle
Categories: "Sorority", Behind-the-Scenes Photos, Concepts & Development

On the developmental question whether to include Jill in the ‘Sorority’ vignette, how much of her story to reveal, and what that meant for Jack.

As a writer and a consumer, I really like mysteries. I like the large unknowns with only hints and allusions, I like the unanswered “what happens next” more than a perfectly-wrapped package, and I don’t think it’s much of a secret that this type of storytelling is a big influence in Night Zero. Right in our first vignette ‘Jezebel‘ I went for the ending of ambiguous fates, rather than pegging down where Jezebel went, whether Tracey followed or stayed behind, and whether Clint died, turned, or survived. The entire backstory of ‘Special Delivery‘ remains a secret, as do Jezebel’s motivations in ‘Devon‘ and the fate of Tom and Sadie from ‘The Things You Take‘.

It was with this same desire for non-closure that I put together the ending of ‘Inertia‘, where Jill and Jack take their chances out in the world while Richard and Elisabeth remain in their room and await rescue or death. In a perfect fictional world, that would be the absolute end, but I already knew deep down that Jill would become one of the primary messengers in Episode Six, so it never was an air-tight ambiguity. That said, though, I thought leaving the time between ‘Inertia’ and Episode Six a mystery would be suitable, letting the reader wonder what happened to the two of them, how Jill ended up with the messengers, and whether Jack is still alive.
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Dramatic Character Changes

Posted: 23rd September 2011 by Anthony van Winkle
Categories: "Sorority", Concepts & Development

On the reintroduction and transformation of Jill from the ‘Inertia’ vignette to ‘Sorority’, and the unexpected surprises along the way.

In every fiction serial, especially those in visual media, one of the great creative freedoms comes from the opportunity to show existing characters in dramatically changed roles. From alternate-timelines like Fringe and Buffy, to space/time-leaps as seen in Heroes and Battlestar Galactica, and all the hundreds of alternate/non-canon comic book lines, there are few things as rewarding to the long-time fan as the complete displacement of a character (or characters) into a new environment, a new perspective, and a new aesthetic.

With Night Zero’s non-linear vignette style, we’ve done a number of time-jumps with our characters with varying changes (but no parallel universes or time travellers… yet). The ‘Sisters‘ vignette placed the Nazarovs back in time but without much noticable shift in personalities, mainly because not much of their personalities had been revealed in the serial to that point. Yevgeniy’s appearance at the end of that story was a fun change in appearance, but his real character change was in the vignette ‘Devon‘, which looked at him as a fresher, more rambunctious leader. And of course there’s the character of Jezebel, who changes dramatically at every turn and yet still remains ever the same.
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Trapped!

Posted: 19th August 2011 by Anthony van Winkle
Categories: "Inertia", "Jezebel", "Midnight", "Sorority", Behind-the-Scenes Photos, Concepts & Development

On the theme of zombie stories with characters ‘trapped’ together, how the common motifs of these stories draw parallels to our experiences, and how Night Zero tries to avoid rehashing while continuing to explore this topic.

One of our favorite things to do in Night Zero storytelling, it seems, is to trap some people in a room in the midst of the zombie apocalypse and watch their relationships develop or collapse. We had first considered a “trapped” scene as early as Marion’s flashback in Episode One when her boyfriend comes home wounded, but in that case (for pacing reasons) we decided to jump straight into the action. So, our first true “trapped” story was our first vignette, ‘Jezebel’, and in the following years, we visited variations on this theme with the ‘Midnight’, twice over in ‘Inertia’, and now again in ‘Sorority’… not to mention the handful of unproduced scripts and treatments in our back-catalog, all addressing a small group of survivors stuck together in a collapsing world.
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Lucy and Dee

Posted: 5th August 2011 by Phoebe Richards
Categories: Concepts & Development

On the story development of Lucy and Dee’s relationship and why it found it’s home in the Sorority vignette

“Sorority” was developed by Anthony van Winkle and me while we were walking back home from a costume shopping trip.  We often walk and talk out ideas, characters, and stories to explore in Night Zero.  This particular brainstorm started with a question:  what makes a person keep going when it would seem all hope is lost?

For me one of the most interesting aspects of post-apocalyptic stories is the human drive for survival. How quickly one must adjust to unthinkable horror in order to survive!  You see loved ones die and know almost everyone you have ever known is also dead.  What makes you even want to keep fighting? When is enough enough, and death the better option?

Obviously, for some, death is the better option.  But, when creating an apocalyptic world, it is much more fascinating to follow survivors than quitters; partly, I am sure, because we all like to think we would be one of the strong people who moves forward no matter what.  Also, seeing humans push through hopelessness and come out on top is what comic books are all about!
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