Posts Tagged ‘blaze’

Show Me Some Evil

Posted: 8th July 2011 by Anthony van Winkle
Categories: "Arena", Concepts & Development

On the challenges faced while developing a skullhunter-centric vignette, and the story progression that led to the “Arena” story.

This is the year of the Night Zero origin vignettes (or “originettes”), whose purpose is to explore the lives of our various faction members in the months between the post-apocalypse and the serial story. When the Night Zero saga concludes with the epic finale in Episode Six (coming end of 2011!), we want our readers to be familiar with each faction and some of the different characters who are fighting on the front lines.

While discussing various characters and vignette ideas, we came to realize that we focus a lot on the “good” factions: the messengers and the military. It’s important, of course, to show the good guys’ struggles more than the bad guys’, but a quick inventory of our skullhunter characters revealed that, for all the talk of them being evil, sadistic monsters, we only actually have ever met a few of them, and in those meetings we see very little of that evil nature.
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Between the Lines

Posted: 1st January 2010 by Anthony van Winkle
Categories: Behind-the-Scenes Photos, Concepts & Development, Episode 3 - "House Calls"

On transforming dialogue-heavy scripts to character-driven photocomics

During the course of Episode Three production I was often reminded of my experiences directing in theater, and one of the ways in which I found parallels between the two is in unwritten action. A stage script contains strictly the dialogue spoken by the characters and the essential (required) elements of stage directions. There are no instructions on how the characters carry themselves, or when they stand and move about the room, or even the mood and tone with which they deliver their lines. Everything is subject to the director’s vision and the actors’ interpretations, which is one of the reasons why a single show can be produced so many times and still be a different experience (for better or for worse). I don’t have as much experience on film, but I do know that (for the sake of storyboarding and cinematography) the stage directions are much more abundant and precise.

Through three episodes of Alexander’s scripts, the production team has gotten more comfortable with the logistics of shooting and can spend more and more of their energies focused on their particular unique tasks. Having story cards, the camera operator can spend less time worrying about what the angle is going to be and instead think about which lens and cropping to use. Having shot setup lists, the director of photography and gaffer can spend less time figuring out where the lights will need to be and instead work with more complex setups faster and more efficiently. And having an experienced team to handle all these aspects of the shoot and keep the production rolling, I can partially step out of the producer role and put my energies towards the finer aspects of directing. One such aspect that I’ve been pleased to explore (in episode three particularly) is the non-central action of the story– everything that happens that’s not in the script.
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Scratcher Catchers

Posted: 11th December 2009 by Anthony van Winkle
Categories: Behind-the-Scenes Photos, Episode 3 - "House Calls", On Location

On the anti-zombie truck, skullhunter costumes, and real fire that went into the “scratcher catchers” scene in Episode Three

As I mentioned in my previous entry, the leadtime between this scene’s first script appearance and it’s shoot date came to a few weeks over a full year. The challenges in staging an independent production at a shipping container yard were certainly hurdle enough, but the primary cause for this delay was just that we had so much else on our plates. In March I first proposed a shoot for this scene, aiming for the end of May or beginning of June (waiting until after the intense weekend of shooting at the skullhunters house). However, priority for those early summer dates was given to Claude and the Trio, who would have been needed online the same month had the premiere of Episode Three (and all shoots pertaining to it) not been delayed by the unexpected arrival of the Sisters vignette for the summer. By the time we wrapped Sisters we had no room for anything but the epic zombie-invasion shoot at the end of September, followed by a handful of low-key filler shoots in the wake of that exhausting endeavor. Fortunately we have Justin on the production team, who was able to hunt down and secure our location despite all these setbacks. And so, just a week before it would be needed online*, the Night Zero team descended upon the Seattle waterfront to shoot one of our wettest sets.

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