Archive for the ‘“The Things You Take”’ Category

The Things You Take

Posted: 17th June 2011 by Jana Hutchison
Categories: "The Things You Take", Concepts & Development

On the inception and development of “the Things You Take”

This vignette is distinguished from the others in several ways. Not only is it the only one we’ve shot with absolutely no blood or special effects, it also holds the record for the most words in a title.

Although the team has kicked this kind of idea around for quite some time now, the impetus to actually do it came after a particularly bloody and demanding shoot for episode six. It’s funny, when you are cooking along in the days leading up to a shoot, and the shoot itself, it’s easy to lose perspective on the actual photos that are happening. It was one of our bloodiest to date, featuring the commanding presence of our actor Kate Sumpter (who we met in “Special Delivery”, another very demanding and uncomfortable shoot day). At the end of that shoot, after dropping some of our gear and before our post-shoot debrief dinner, Anthony started loading photos from the day onto his computer. We were somewhat…astonished. It was bloody. It was gross. It was violent. We were disturbed.

We needed some relief.
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Just the Quiet, Not the Storm

Posted: 11th June 2011 by Anthony van Winkle
Categories: "The Things You Take", On Location

On simplifying the production strategies to produce “The Things You Take” as a simple and relaxed shoot.

This brief tale of love and conflict in the immediate dawn of the zombie apocalypse stems from a concept long discussed in Night Zero design: what of the regular couple, the young lovers who face only bad choices when their world comes crashing down? No action, no zombies, no death or blood or pandemonium… just the two of them, having each other. Jana, the creator and writer of “The Things You Take”, will have a blog post next week to talk about the writing challenges and developments. Today, I’ll talk about the production itself.

One of the specific goals for this vignette, from a production design standpoint, was that it should be easy. Our creative team and production team are one in the same, so all story development is influenced by our production capabilities and for this shoot we wanted to take it easy. For that, we approached each of the three major production points: cast, location, and action.
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