Eric Thomas on his experiences as gaffer with the Night Zero team
As a gaffer who really only works on narrative films, I was amazed at the difference in workflow and the speed with which they were able to work through all the required shots.
The two days at the courthouse were bright and sunny. We knew we were going to be there over several hours, and in that time the sun (which was our key source of light) was going to march across the sky, shifting the shadows as it moved. To keep the look consistent we used a 12′ x 12′ silk on a frame that was mounted on stands. The silk is moved around and angled such that it flattens out the direct sunlight and allows us to add our own “sun”. We do this with a 1200 watt HMI Par lamp, which burns closer to the ultraviolet blue of the sun as opposed to the standard tungsten lights, which (uncorrected) burn much redder. Now we are able to control our “sun” light and move it around as needed by the director of photography. Add to this mix a couple of tungsten heads with color-correcting blue on them and the scene is pretty much lit. Repeat as necessary over the course of the two days for each setup, and we have a wrap.
The next time I worked with Night Zero was for the “trap the scratchers in the back of the truck with live bait” scene in episode three, and on the same day, the vignette Special Delivery. In this huge container storage yard down on the Duwamish, just as at the courthouse (and most outdoor shoots), we needed to use my generator to get power but in this case the fact that it rained all day made for a very miserable time. I did construct a tent (of sorts) with tarps and C-stands but by the end of the day it was just dark, noisy, and we were splashing around in puddles everywhere. I think I used only the 1200 Par HMI for the back of the truck along with a 650 watt Tweenie to highlight the gunshot, and the 2000 watt Junior to pick up Jezebel when she stepped around the truck. For the vignette we just followed the action around with the 1200 Par on a narrow lens, eventually ending with me on top of a container to shoot the single light source down on the final fight scene. We wrapped in the dark and got lost trying to get to the main gate of the location, but a warm shower and a beer soon wiped away the cold and wet.
For this scene, we blocked off the extraneous daylight spilling in through the windows with a 12 x 12 solid. We then added our own daylight with the 1200 PAR HMI and keyed the actors with the tungstens. A 2000 watt and a couple of 1000 watt fresnel lights would evolve into the inferno, starting with their basic orange color. As the fire progressed I added to the lights some “rock and roll” red gels, one at a time, until all the lights were red and the room was filled with smoke. The raw shots alone looked amazing, to say nothing of them rendered in HDR.







