On shooting the “Special Delivery” vignette freehand, without the definitive ‘Night Zero’ HDR method
For the last two years, nothing has been more “Night Zero” than triple-exposure HDR, the very foundation that allows us to produce the surreal images that give Night Zero its unique look. With single-exposure shots, the low dynamic range lacks the information to calculate rendering such a look, and in the few instances where we’ve attempted to mix a single-exposure action shot with a page of multi-exposure HDR shots, the process is terribly time consuming and the result always muddy at best. High dynamic range means that the number of shades between the darkest black and the lightest light exceeds that which is physically visible at a single time, while low dynamic range has only a few shades between. From the same setup and procedure, a single exposure (after much fanangling) may be able to passably emulate part of the range of the HDR image, but the shadows will clip to black sooner and the highlights will blowout to white sooner, and the final image will be less colorful and more contrasting that its “true HDR” sibling. However, matching one single-exposure to dozens of HDR shots is different than shooting an entire story in single exposure.
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