Hi, I’m Night Zero

Posted on December 25th, 2009 by Jon Axell

This week, a special guest blog post by a longtime friend of Night Zero, mister Jon Axell.

I’ve been a part of Night Zero since day zero. I can even remember the first day that the project had officially begun (day zero), and I still had the nerve to ask why it was not going to be named “Day Zero.” And if the pilot issue is, in fact, canon, then I am the first casualty of Night Zero to appear on the page. So that hour I spent lying face-up in the rain while the blood ran into my eyes made me famous, I hope.

Needless to say, I’ve been involved in the project as much as anybody, if you’re counting consecutive months of at least some involvement. But I’ve probably donated fewer hours than anyone who has appeared as more than just a scratcher. You see, I am afraid of commitment. I’m surrounded by suspiciously hard-working friends who have devoted a great deal of their time and capital to this endeavor, and I was thrilled to see it take form as a full-fledged production at ComiCon Seattle, and the record-breaking Fremont Zombie Walk.

I don’t think people realize why this graphic novel series looks so much better than the one written by your friend with the corpse fetish. But I know why. It’s because these guys put in twice as much effort as they need to in order to ensure they don’t end up like something drawn up by expert programmers whose hobbies include “perversion.” Every action the franchise takes is put forth because these guys want to take their dream there. Their creative drive is all that can and does sustain them. They’re their own little New City within our working, thriving society, pushing hard to spread their work, as well as Night Zero’s message of “drink alcohol or you’ll become a destructive force that kills everyone around you.” I could never do it.

Anyways, I had been dipping in and out of the world of Night Zero as a scratcher or a corpse, walking in on weekly staff meetings, and digging what needed to be Dugg for a long time until my girlfriend (a very pretty scratcher and friend of the franchise) took on the role as a lead heroine in a vignette piece. Forest and Anthony were then kind enough to give me the role of “her boyfriend” over many handsome rivals, who I assume went home crying, or reported to scratcher call and devoured my guts alongside Sara. Because, let’s face it, there’s no chance of a happy ending in the world of “Night Zero.” From what I’ve read and what I’ve done, every life spent in the fictional post-apocalyptic Seattle is either a life that finds itself devoured by scratchers or devoured by survivors. The only choices they have are which, and when. Ironically, that’s what gives a future to this project: the struggles of hope and anti-heroism have countless narratives to be told, and I think this frightening canvas is the way to do it.

For the “Flynnette” (so-called because it was short, and written by a guy named Flynn), I sacrificed a few weekend hours and my beard to tell the story that went on to be known as “untitled vignette.” We shot on the UW campus on a spring weekend, so the place seemed apocalyptically empty. The rain helped stave off hackey sackers and frizbee-loving quad-goers, so we had the slick brick pathways and grass all to ourselves. And as the sugary blood of our scratchers and victims pooled in puddles, I thought about the benefit of being on the Night Zero set: I am being trained for the zombie apocalypse. When I’ve been used as a scratcher - and covered in that fake blood the crew makes that could easily be re-sold under the brand name “Bees Love It!” - I’ve been coached on how to think as a scratcher, how to hunt as a scratcher, how to die as a scratcher. As a survivor, I’ve seen characters around me slip and fall, or not plan multiple escape routes. I’ve endured the heat and endured the cold, all while these guys pour hours and hours into production meetings and photoshopping sessions. And I’ve come out of it with this conclusion: the crew of Night Zero is from the future, sent back to prepare us for what’s to come. Why else would they do this? What besides the drive to ensure our species’ survival would lead them down this road? Pleasure? Creative vision? This isn’t “Penny Arcade.” This is much more real.

What I’m saying is this: give it a try. Put aside raking this weekend and come out and eat somebody. If you don’t like it, don’t ever come back. I promise you will look awesome no matter what, and you’ll probably gain a slight advantage over your oafish roommates for when the zombie apocalypse does happen, and everyone else you know gets eaten.

Jon Axell

Jon Axell

The rain and pale skin were natural side effects of laying out in the January rain

The rain and pale skin were natural side effects of laying out in the January rain

Sticky and smiling on the hottest day of the year

Sticky and smiling on the hottest day of the year

Getting ready to take down a messenger

Getting ready to take down a messenger

Jon ends up dead more often than not

Jon ends up dead more often than not

Covered in sugar syrup? Covered in bees!

Covered in sugar syrup? Covered in bees!

Our Hero

Our Hero

Afraid of nothing, Jon always stands tall

Afraid of nothing, Jon stands tall

Welcoming with open arms

Welcoming with open arms

Playing around with his new friends

Playing around with his new friends

Smile, everyone!

Smile, everyone!

It's not ALL bad, being in Night Zero

It's not ALL bad, being in Night Zero

Home at Last, Home at Last

Posted on December 18th, 2009 by Anthony van Winkle

Scratcher catchers has the distinction of the longest script-to-shoot leadtime (12.5 months), and up until recently Jezebel held the record for shortest script-to-shoot (2.5 weeks). Sisters is probably going to forever hold the shortest shoot-to-online turnaround (6 hours), and here we finally get to see Yevgeniy’s house, which tops the chart for longest shoot-to-online turnaround (10 months). It seems so long ago that we all got together to shoot our first scene from Episode Three, and yes, that’s because it WAS so long ago. And thanks to the shift from single-storyline to segmented scenes, this one photoshoot comprised the entirety of Katrina and Ben’s commitments for the Episode. Good for them, getting it out of the way early, but still a bit sad for everyone not having as many excuses to work with them throughout the year.

Sometimes I write my blog posts immediately upon completion of the shoots, other times I write at the time of posting for some retrospection. This is the latter, which means while my memory may not be as sharp, my perspective is, and the first thing that comes to mind is what changes first came along at Yevgeniy’s house and what we’ve learned to change since then.

The most significant shift with this shoot is that it was our first with Eli as the principal photographer, rather than as production goon and behind-the-scenes guy. Among his bag of tricks was a larger variety of lenses, enabling us to do some great wide shots and closeups that would have been impossible on our older equipment, as well as the live-view monitor, which gave the cast and crew a remote screen to preview the camera’s viewport. Having the dedicated photographer on set allowed me some freedom to step back and serve more producer-like roles for a change, and have some time to work with Kelly on keeping the production smooth and efficient. This was before the advent of the shot cards so we were still working off of page-restricted storyboards, but the perspective gained from watching Kelly work was part of what helped inspire the changes that (eventually) led to the shot card system.

Yevgeniy’s house was also our first chance to work with the ubiquitous Ben Andrews outside of the Episode One/Two office building, and this scene gave him some freedom to explore his character and personality away from the watchful gaze of the Nazarov sisters. While not as dirty or adventurous as his cameo in the Sisters vignette, Yevgeniy’s role in this scene is still a good development opportunity and our first genuine look into his relationships with the Nazarovs and Marion. For his costume, the dress shirt calls back to his suit at the office, but the deep red color is a direct contrast to his blues and silvers then, and compliments the wine, wood, and windows of his house. For Marion’s costume, darks to contrast her daytime colors and to emphasize her utility as a spy, with both her new costume and wet hair to contrast her ability to go home with Claire’s dependence on others.

More than any shoot before it, this shoot was a very casual and low-key production, despite the quantity and diversity of photos required. We had done a handful of other shoots at interior locations before, but always ones rented or borrowed or lent, and always with time restrictions on the part of either the cast or the location itself. For Yevgeniy’s house, we shot at a private property of our own, with a full day scheduled and no deadlines or cutoffs. Which isn’t to say we slacked our way through, quite the contrary, but it was definitely an easygoing and friendly kind of day. (My memory is fuzzy, but it may have been Superbowl Sunday.)

The opening of the scene is the type of visual sequence perfect in a film montage, and our attempt to recreate it in comic form has both its strengths and weaknesses. While we cannot fade from one image to the next, or slowly pan across an empty table with candles flickering low, we can overlap imagery and present a dark collage of deep, silent colors. Where a film could cross the room and lift itself up the stairs, we have juxtaposed the imagery to show the relative spaces without the motion in between. It’s less of a cinematic effect and more of a compromise for scene/environment establishment, but at the very least it’s got some pretty gorgeous photos. Our mysterious woman in the scene is the charming Lauren Logan from the local improv community, and she was a blast to have on set for her (all-too-brief) cameo. With her patience and Eli’s ingenuity, we succeeded in capturing the incredible overhead shot of her descent down the stairs– the kind of shot that’s easy in an illustrated comic but nearly impossible in photography. It’s dramatic, it’s different, and it is by far one of my favorite Night Zero photos of all time.

All smiles before the serious work begins

All smiles before the serious work begins

By grace of architecture, an incredible shot opportunity

By grace of architecture, an incredible shot opportunity

Ben takes a break while Katrina gets her hood just right

Ben takes a break while Katrina gets her hood just right

Blam! Lighting the kitchen

Blam! Lighting the kitchen

Our first shoot with live previews of the shot

Our first shoot with live previews of the shot

Pay no attention to the book in his hand, he's really a cool guy

Pay no attention to the book in his hand, he's really a cool guy

Marion and the table steal the spotlight

Marion and the table steal the spotlight

I don't know what it is, but it sure surprises Ben

I don't know what it is, but it sure surprises Ben

Scratcher Catchers

Posted on December 11th, 2009 by Anthony van Winkle

As I mentioned in my previous entry, the leadtime between this scene’s first script appearance and it’s shoot date came to a few weeks over a full year. The challenges in staging an independent production at a shipping container yard were certainly hurdle enough, but the primary cause for this delay was just that we had so much else on our plates. In March I first proposed a shoot for this scene, aiming for the end of May or beginning of June (waiting until after the intense weekend of shooting at the skullhunters house). However, priority for those early summer dates was given to Claude and the Trio, who would have been needed online the same month had the premiere of Episode Three (and all shoots pertaining to it) not been delayed by the unexpected arrival of the Sisters vignette for the summer. By the time we wrapped Sisters we had no room for anything but the epic zombie-invasion shoot at the end of September, followed by a handful of low-key filler shoots in the wake of that exhausting endeavor. Fortunately we have Justin on the production team, who was able to hunt down and secure our location despite all these setbacks. And so, just a week before it would be needed online*, the Night Zero team descended upon the Seattle waterfront to shoot one of our wettest sets.

The crew for the shoot was myself directing, Eli on photography, Eric mastering the lights with Mark as his number two, and Justin handling the production management. The stage was my challenge for the shoot, to create a truck deadly enough for the post-apocalypse but light-hearted enough to be dubbed the “Scratcher Catcher”. Early talks of purchasing a company truck, for dual-utility in our convention and expo setups, were eventually dismissed due to simple logistics like “where the hell are we gonna park a truck all year?”. So it would be a rental truck, which meant any accessorizing and decorating would have to be non-permanent and non-destructive. I grew up with plenty of carpentry experience and started my theater career on stage crew, so I was undaunted by the prospect of tricking out a truck for the zombie apocalypse, rental vehicle or no.

The most important part of the design is the “cattle catcher”, which was initially conceived identically to how one would be found on a train or convoy truck. It later occurred to me, though, that a cattle catcher is designed to expel bovines away from the vehicle, whereas a zombie catcher would be much more effective if designed to draw the infected under the vehicle. The catcher concept was redesigned to act more as a funnel than a wedge, snagging any strays and grinding them under. Step two was the defensive, which entailed gates and grills to protect the cab from grabby hands. To be mounted non-destructively, I had no choice but to wait until the truck was rented and at my workshop (the day before the shoot) and construct a crude brace system based on the vehicle’s natural shape. Beams of 2×4 (recycled from boarding up the skullhunters house) rested on the footsteps and braced in the mirror mounts, providing a foundation for screws, bolts, and chains. A cross-section of 2×4 branching out towards the hood held mounting holes for a metal post, which mirrored an identical post running atop the vertical beams. Between these two poles, an iron grate could be rested in front of (but away from) the windshield. From the intersection of the vertical posts with the mirror frames, a heavy-gauge chain looped across the fenders and through holes in the zombie catcher, with enough slack to give the catcher its downward-driving angle. A length of rope was secured to the back of the bay door and routed through the undercarriage to the passenger door, enabling the riders to safely close the door from inside the cab, and chain-link fence was put up to protect the doors and side windows from assault.

All the gear for the truck transformation was conveniently stowed in the truck for transportation, and installed on-set once the truck was in shooting position. For the conclusion of the scene in the cab, all the decorations were removed and Eli set up camp on the hood, with Eric rigging up equipment to block the reflections on the windshield and light the actors from within the cab. At the same time, the back of the truck was converted from our shooting set to our base camp, complete with changing area, snack bar, and makeup station (for another shoot immediately following).

There were also some simpler logistical hurdles for the production of the shoot, each of which was handled in turn with as much preparedness as could be. The weather in Seattle for the weeks preceding the shoot was a nightmare: freezing temperatures and sunny, cloudless skies in the morning giving way to torrential storms and howling winds by mid-afternoon, or sometimes vice versa. In the event that our shoot was sunny, silk diffusers and post-production work would have to compensate, and in the event that it was torrential, the actors were warned that they would be getting wet. Fortunately the weather held its own, providing us a perfect overcast and constant drizzle throughout the morning, enough precipitation to dampen the faces and costumes but not so much to soak everything in sight… the afternoon was a different situation, but that’s a story for another time.

In the early summer we shot the skullhunters house on some swelteringly hot days, and we knew that Blaze would be wearing this same costume for the scratcher catcher scene so Ben had to suffer in his costume (if you’ve never worn a hoodie with a blazer, I’ll tell you – it’s a lot hotter than you’d think). Once on set for this shoot, though, the triple-layers with hood and gloves made him the warmest cast member around. Sidney, on the other hand, donned a costume that was designed for her most recent shoot (at the tail end of summer), and was frozen during the scratcher catcher shoot. Not a great trend for her, considering that the Jezebel shoot was also done in (literally) freezing temperatures. We had plenty of jackets and gloves and hand warmers waiting just of stage for her, but it was definitely a case of suffering for art. Dan, as Hoolie, had a costume specifically chosen for this shoot alone, so that struck a balance between being warm (in the event of rain) and cool (in the event of sun), and although he had no hat or gloves, he was a real champ the whole morning and did a great job with the two veterans.

Flares were another challenge to the shoot, thanks to their dangerous and unpredictable nature. It’s one thing for a genuine pyromaniac to light a flare as a precious toy, but quite another for an actor (in oversized wool gloves) to handle a burning flare, holding it close to his person and looking away for a full three seconds while the photos were shot. There were fire extinguishers just off-camera and crew members ready to smother the flares (or Ben), but it was still a stressful endeavor. But, as they usually do, the results speak for themselves. It should be noted that in Blaze’s closeup with the flame (page 38), there were no special lights or post-effects added to create that image. The red light glowing on Ben’s face and body is the actual light from the torch in his hand. It should also be noted that fifteen-minute highway flares do NOT last for fifteen minutes. It would be generous to give them five.

* According to the release schedule this shoot would have been produced four weeks in advance, but I opted to shuffle the scene order to improve the pacing of the episode.

Ben practices being cold while I line up Sidney for the shot

Ben practices being cold while I line up Sidney for the shot

If you were to zoom out from the photo in the comic, you'd see that Hoolie and Jezebel are quite amicable

If you were to zoom out from the photo in the comic, you'd see that Hoolie and Jezebel are quite amicable

Lighting Master Eric takes some readings to get just the right amount of dramatic

Lighting Master Eric takes some readings to get just the right amount of dramatic

Dan and Sidney admire their swanky set/trailer

Dan and Sidney admire their swanky set/trailer

Silhouetting the actors in the back of the truck was simple enough, but the muzzle flash for the gunshot required some additional lighting tricks

Silhouetting the actors in the back of the truck was simple enough, but the muzzle flash for the gunshot required some additional lighting tricks

Ben and Sidney wait patiently for their next shot

Ben and Sidney wait patiently for their next shot

All in all, a typical weekend for Dan...

All in all, a typical weekend for Dan...

...and he was great to work with

...and he was great to work with

This is me saying "Don't try this at home"

This is me saying "Don't try this at home"

Some quick instructions for Sidney before she gets to sit in the truck

Some quick instructions for Sidney before she gets to sit in the truck

I never know what delightful things will show up when Eli gives me the camera's memory cards

I never know what delightful things will show up when Eli gives me the camera's memory cards

Down By The River

Posted on December 5th, 2009 by Anthony van Winkle

The beautiful location for this “scratcher catchers” scene is on the bank of the Duwamish River in south Seattle, just before the river opens up into Puget Sound and the Seattle waterfront. Many thanks to Jim, Jody, and Randy at ConGlobal Industries for making our shoot possible.

Early drafts of the script were pretty flexible in terms of where this scene could take place, but for the most consistency with the Night Zero lore, there is no place with older or more deadly scratchers than the docks. Despite the danger, it’s naturally also very profitable for skullhunters to frequent such locations, which is why the house is not far from here.

By good fortune and the talents of Justin and Kelly, we were able to keep real-world continuity as well: the container stacks surrounding the scene here are the same container stacks that Claire is walking past at the end of Episode Two. For that shot we were on the street outside the shipyard, but for this scene, we had to be well on the inside.

When I envisioned this scene from a design standpoint, my constant reference was a scene from Batman Begins, where a shipyard identical to this is used for some late-night crime. It was not an easy process to get a shoot scheduled amidst a stack of shipping containers, and Justin recounts the path he took to secure the location:

You want this scene to take place where?

Justin Hammond here. I have many roles in Night Zero: Production Manager, Special Effects Tech, stunt guy, and actor to name a few. I am usually seen wrangling bloody actors on set, but for this scene I was involved from the planning straight through the last shot.

It began simply: This shoot needs to take place down at the docks around all the container yards. Okay, sounds resonable enough. It isn’t even the weirdest place we have filmed (FYI: basement of a church).

So Step 1: It’s off to location scouting
Well after doing some research into the piers and terminals it turns out that most of them on the waterfront are government owned. What that means for us is going through many state agencies and more permits and red tape than is necessary.

Step 2: Back to location scouting
This time Kelly and I drove down Highway 99 taking pictures and entering local businesses on the waterfront.

Helpful tip: Private businesses are generally much easier to work with both in communication and requirements for filming. Plus, they generally like the free publicity.

We settled on two locations to try and follow up with: Duwamish Metals and Conglobal Industries.

Step 3: Be proactive
Interestingly, though both places were very nice about us using their space to film, neither had a lot of free time to email and discuss things. The trick that I found that works, though email communication is a must these days, is face to face. Setting up an appointment is best, but when I didn’t hear from someone for a while I just showed up at the office and re-introduced myself. The proprietor of the container yard was a great gentleman and very helpful.

Helpful tip: 3 key things to nail down: date and time of shoot, insurance requirements, who is going to be there to unlock the gate. Also payment or compensation, but if they don’t bring it up, neither should you.

Step 4: Confirm everything as the date approaches
The week before the shoot I think I went down to their office twice and was in constant email contact. That does seem in hindsight a little much, but you get the idea. The worst thing that can happen is that it turns out they never got a copy of the insurance or ‘oh, I thought it was next Sunday.’

With all that settled the shoot day finally arrived and what do you know? It’s pouring down rain, I love shooting in November. Well we powered through the shoot with umbrellas and hand warmers and even managed to get a bonus shoot out of the deal.

Hey, we have this awesome location. Why not?

Everyone at ConGlobal was incredibly friendly and supportive, even granting us use of their space for an entire day at no cost, which is always a good thing for a low-budget production like ours. Part of our deal to shoot, though, was a requirement of liability insurance (which is completely understandable, from ConGlobal’s position), and when you add to that the cost of truck rentals and decorations, this little half-day shoot billed in at nearly the cost of the entire Sisters production.

An expensive shoot, in terms of cost-per-photo, but absolutely worth it. You couldn’t fake these shots, and you couldn’t pretend by shooting from somewhere else. Night Zero prides itself in doing it for real, and the results speak for themselves.

A quick reminder that Night Zero: Volume One makes a great holiday gift for that zombie-loving friend, family member, or significant other. Order now and it’ll arrive in plenty of time for the Holiday Apocalypse.

The "hero truck" gets into costume while the light truck unloads its gear.

The "hero truck" gets into costume while the light truck unloads its gear.

Before and after the main sequence, the truck was our staging, changing, makeup, and break area.

Before and after the main sequence, the truck was our staging, changing, makeup, and break area.

An early Sunday morning with Eric the light master (far left), myself, Ben (Blaze), and Justin

An early Sunday morning with Eric the light master (far left), myself, Ben (Blaze), and Justin

Sidney and Justin practice for Night Zero: Alaskan Tundra.

Sidney and Justin practice for Night Zero: Alaskan Tundra.

Ben had a hood on his costume, but Dan and Sidney were both great in the freezing rain.

Ben had a hood on his costume, but Dan and Sidney were both great in the freezing rain.

At some points it looked like snow, but that was just the rain backlit by powerful bulbs.

At some points it looked like snow, but that was just the rain backlit by powerful bulbs.

Mark and Eric tirelessly kept the lights up and moving throughout the day

Mark and Eric tirelessly kept the lights up and moving throughout the day