Night Zero & Left 5 Dead - Double Dose!

Posted on April 24th, 2009 by Anthony van Winkle

A double-page update today, with one of our most HDR-friendly locations. I’ve talked before about how the right texture and environment can really do amazing work with tonemapping, and here you see it in action.

In celebration of Valve releasing the Left 4 Dead “Survival Pack” expansion, we’re expanding our photo gallery of Left 5 Dead. Seven new photos have been added to the Flickr gallery, continuing the adventures of the fab four and their zombie-hunting antics. The response of the internet to this side-project has been phenomenal, reactions covering the full spectrum from ecstatic love to the blackest of hate, and we couldn’t be more proud.

Over the course of the six hour photo shoot, we had two HDR cameras, one behind-the-scenes camera (and countless digicams and phones), seven cast members, one makeup artist, two photographers, one production assistant, five zombies, and one director. Between the two principal cameras, 142 HDR shots were taken (426 exposures), consuming 3.9 gigabytes for the raw files alone. From this, 27 captures were rendered into HDR, tonemapped, and layered into finished Night Zero photos, and of those, 17 were chosen for the official Flickr gallery of Left 5 Dead. It’s an incredible amount of work for 17 photos, all done with volunteered time and existing equipment (except the witches fingers and Francis’ vest), and we all hope you’ve enjoyed seeing the results as we had making them.

For the original Left 5 Dead blog post I included some behind-the-scenes photos that showed the whole production from an observers standpoint. Today, I’d like to show you some images from the principal cameras that did not become finished photos. Some were rendered in HDR, but abandoned in favor of more exciting or better framed alternates. Some of these were candidates for HDR, but either too much movement, poor lighting, or an unusual angle stopped them short. Others were used in a two-camera setup, and it just turned out that the other camera got a better frame. A few of them were just used as test shots to get an idea of the framing and light levels before putting the actors into place. And just a couple are the principal photographers doing some of their own behind-the-scenes work.

For those who are curious, the two cameras in use are our regular production rigs, a Canon Rebel XTi (manned by Forest Gibson) and a Nikon D90 (manned by Eli Black-Mizuta).

Alternate pose for the group shot, without the pirate.

Alternate pose for the group shot, without the pirate.

Another alternate, in B&W for no particular reason.

Another alternate, in B&W for no particular reason.

Rigging the Hunter. Note the arm of the person supporting Zoey, another person holding the Hunter steady, and the forklift rig lifting him.

Rigging the Hunter. Note the arm of the person supporting Zoey, a zombie holding the Hunter steady, and the forklift rig lifting him. Do NOT try this at home.

Alternate angle for the foursome shot

Alternate angle for the foursome shot

Alternate angle for the fivesome shot

Alternate angle for the fivesome shot. Rejected because of the pipes blocking the actors.

Rejected shot of Bill, Zoey, and zombies

Rejected shot of Bill, Zoey, and zombies.

Character shot for Bill

Character shot for Bill

Character shot for Francis

Character shot for Francis

Character shot for Louis

Character shot for Louis

Character shot for Zoey

Character shot for Zoey

Character shot for the Pirate

Character shot for the Pirate

Alternate angle of "We just crossed the street," for fun

Alternate angle of "We just crossed the street," for fun

Alternate angle for Zoey and the Hunter, rejected in favor of a wider frame

Alternate angle for Zoey and the Hunter, rejected in favor of a wider frame

The whole gang getting ready for their promo shot

The whole gang getting ready for their promo shot

Join the Photographic Novel Fun

Posted on April 17th, 2009 by Anthony van Winkle

If you’ve purchased Night Zero: Volume One, we’d appreciate hearing your opinion of the book. Head on over to Amazon.com’s review page and let us (and everyone else) know what you thought. If you don’t have a copy, they’re available on Amazon or directly from nightzero.com.

Between the Emerald City Comicon and the Left 5 Dead photoshoot, we’ve received a lot of inquiries these past few weeks about joining the Night Zero team and being a part of the post-apocalyptic photocomic family. Today I’d like to talk about the various roles available in Night Zero, what’s expected of our team members, and what they receive in return. If you’re interested and haven’t contacted us yet, give us a shout and we’ll bring you on board.

The disclaimer: Night Zero is, and always has been, a labor of love. Every position is a volunteer role, every contributor is in it for the fun. If you are looking for a professional occupation rather than a unique and exciting hobby, unfortunately Night Zero is not ready to be that place.

The most visible role in Night Zero is naturally that of the cast members, who range from principle cast (Marion, Claire, and the like) to supporting cast (Claude, Aaron, and more to come in Episode Three) to extras (Gavin, Peter, et cetera). We tend to forecast production by a good six months or more, so most of the principle and supporting cast members for the next year are already set. Extras pop up more often, and have a lower level of commitment needed. Fortunately, to balance out the infrequency of new cast members in the main comic, we produce vignettes like Jezebel, which are stand-alone comics with new casts, new characters, and new opportunities for talent to be involved. If you’d like to be added to our talent portfolio, send a headshot and resume.

Another common interest is for writing, to which we say “write on!”. If you’ve got a short story, vignette, diary, or other idea, we’re happy to work with you to bring it in to the Night Zero world while letting you keep control of the story and characters you develop. We’re currently putting together a website to feature our fan-written pieces, which also may be included in future published volumes. If it’s a vignette you’ve written to be a comic book, who knows? We may even take it out and produce it.

One place where we’re always looking for help is on the production crew. Before the shoots, we need location scouts to find, coordinate, and set up our shoot locales. We need artists and graphic designers to draft page layouts and sketch out storyboards for the comic. We need costume designers to help conceive and build/buy the clothing and accessories that make the characters who they are. On set, we need photography grips, gaffers, talent management, and general production assistants to help the shoots move smoothly and efficiently. In the post-production world, graphic designers and photoshop artists are key to wrangling the hundreds of photos and thousands of files that ultimately make the Night Zero comic possible. If you have skills in photo alterations (destruction, aging), special effects (speed lines and blur, depth-of-field), compositing, or touchup, we can use you.

And of course, especially this upcoming summer, we need zombies! Scratchers, and folk-who-become-scratchers, are fun, easy, and a great way to spend an afternoon or a weekend. If you want to get gored up and cause a little chaos, being part of the infected army is the easiest and most available way to do so.

If any of the above appeals to you, send an email to our assistant director Kelly Ota, kelly.ota_(at)_nightzero.com, who will give you the details and set you up to be a part of the team.