Archive for March, 2009

Left 5 Dead

Posted: 27th March 2009 by Anthony van Winkle
Categories: Behind-the-Scenes Photos

On producing the photographic parody of Valve’s excellent zombie game “Left 4 Dead”

Last month the Night Zero team took some time away from the zombie photographic comic book (check it out if you haven’t yet, here’s the first page!)–and produced a special homage to a new zombie video game, “Left 4 Dead“. Produced by the incredible team at Valve, the folks responsible for Half-Life, Counterstrike, Team Fortress, and Portal, this newest team-based shooter pits four survivors against hordes of the undead, in what is possibly the most brilliant execution of a zombie apocalypse game to date.

Unlike most modern games, where players can create their characters from a wide range of bodies, clothings, faces, and personalities, in Left 4 Dead there are only (and always the same) four survivors. This unusual design choice creates a unique play experience, as all players around the world become intimately familiar with these four characters—their voices, their mannerisms, they way they laugh and they way they panic. By forcing the millions of gamers to live as these four survivors, Valve has created a set of universal heroes, instantly recognizable to anyone who’s sat down with Left 4 Dead. Heroes that the team of Night Zero would sit down with as well, in our own special way.
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Marketing the Zombie Apocalypse

Posted: 20th March 2009 by Tara Miller
Categories: Guest Posts, Merchandise

Tara Miller on marketing and merchandising the Night Zero brand and products

As the publicist for Night Zero, I get the pleasure of introducing the book to many different people, and get to work with creators of podcasts, comic store owners, and editors and writers of various publications. It’s a blast to get to market a product that is so unique- not just a website, not just a comic book, not just photos, Night Zero: Volume One appeals to a wide range of people, and it’s been my job to find that audience and put the book in their hands.
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A Claude for All Seasons

Posted: 13th March 2009 by Anthony van Winkle
Categories: Behind-the-Scenes Photos, Episode 2 - "Quarantine"

On introducing Claude and shooting the titular quarantine scene for Episode Two

Episode Two is titled “Quarantine” for no subtle reason, and it was a blast producing this segment with everyone’s new favorite sleaze, Claude. He’s a fun character to work with, primarily because it’s our first chance to put Marion out of her element and change her stakes in the game. She can’t always be in control, although sometimes she still manages to get the upper hand…

The quarantine room is a rehearsal space in the Seattle Center run by the organization Theater Puget Sound, and it’s perfect for that gritty texture I wrote about last week. At casual glance it seems a fairly clean, though well-used facility, but throw it through tonemapping and every dirt stain appears, every crack deepens, and every scratch sharpens. Seeing the results of these photos led to more conscious selection of our future shoot locations: given a choice between similar options, we had new eyes to see how tonemapping could affect the atmosphere of the space.
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The Nitty and the Gritty of HDR

Posted: 6th March 2009 by Anthony van Winkle
Categories: Episode 2 - "Quarantine", Photography

On lessons learned from experiments with the use of multi-point lighting for on-location HDR photography

The office sequences that opened this episode were the last of what I refer to as “first phase” photography, back in the early stages of Night Zero production. When it was as much a learning experience and method experiment as it was an actual production, as we were slowly accumulating skills, knowledge, and equipment, we kept our flexibility high and our bulk low. With the exception of the warehouse fire sequence, the entirety of episode one was shot using natural (sun) and practical (what’s already present) lighting. The opening office scene, being a direct continuation of episode one, was the last to fall into this style, and while it was a learning experience, I’m happy that we have moved on to better things.
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